Character Artist with a focus on stylized characters, sculpting, and rigging. I have experience working remotely on a contract basis and working in both large and small teams.
Created concept art for player characters and weapons in Photoshop
Illustrated promotional posters based on the character designs
Created assets and materials for use in Unreal Engine 4
Assisted in running game showcases and playtest sessions
Tasked with animating the lead player character, a fox, using Maya
Worked alongside Art Lead, Rigger and Technical Designers to advise technical character aspects for Unreal Engine