Character Artist with a focus on stylized characters, sculpting, and rigging. I have experience working remotely on a contract basis and working in both large and small teams.
● Responsible for custom facial blendshape sets for cast of stylized characters
● Created stylized characters, animals, and environment props using Zbrush,
Maya, and Substance painter for use in Unreal 5
● Processed outsourced character art assets to bring them up to studio
standards
● Maintained and developed Unreal 5 material graphs for characters
● Posed and rendered character marketing images
Modeled and textures low-poly stylized character models for pre-production
Constructed dynamic character rigs with IK/FK switching, stretchy limbs, and
facial blendshapes
Created concept art for player characters and weapons in Photoshop
Illustrated promotional posters based on the character designs
Created assets and materials for use in Unreal Engine 4
Assisted in running game showcases and playtest sessions
Tasked with animating the lead player character, a fox, using Maya
Worked alongside Art Lead, Rigger and Technical Designers to advise technical character aspects for Unreal Engine