Christopher Hedley
Christopher Hedley
3D Character Artist
Burbank, United States

Summary

Character Artist with a focus on stylized characters, sculpting, and rigging. I have experience working remotely on a contract basis and working in both large and small teams.

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Skills

Digital Sculpting3D Modeling3D Animation2D AnimationDigital PaintingIllustrationRiggingSculptingCharacter DesignBlendshapes

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Illustrator
Illustrator
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Tales of Kenzera: Zau (Switch)
    • Year
      2024
    • Role
      Additional Support
    • Company
      Turn Me Up Games
    • Video Game
      Wrestle Story
    • Year
      2025
    • Role
      3D Character Generalist
    • Company
      Tic Toc Games
    • Video Game
      Zenko: A Fox's Tale
    • Year
      2021
    • Role
      Character Animator
    • Company
      Wolf Packtics

Experience

  • Character Artist at Communion Games
    Venice, US
    September 2024 - November 2024

    Sculpted, retopologized, textured, and rigged character outfits for Unreal 5 multiplayer social deduction game

    Modeled, textured, and created material systems for foliage and landscapes

    Established character asset pipelines and processes

  • Character Artist at Turn Me Up Games
    Burbank, US
    January 2022 - May 2024

    Created facial blendshape sets for cast of stylized characters and documented blendshape best practices and pipelines

    Modeled characters, animals, and environment props using Zbrush, Maya, and Substance Painter

    Developed Unreal 5 material graphs for characters

    Lit, posed and rendered character marketing images

  • 3D Character Generalist at Tic Toc Games
    Burbank, US
    July 2021 - December 2021

    Modeled and textures low-poly stylized character models for pre-production

    Constructed dynamic character rigs with IK/FK switching, stretchy limbs, and

    facial blendshapes

    Worked with art director to establish character style direction

  • Character Artist, Illustrator at Soulcade Interactive
    Orlando
    August 2021 - December 2021

    Illustrated concept art for characters, props and weapons in Photoshop

    Designed and illustrated marketing and promotional images

    Modeled characters and props for Unreal 4 VR arcade experience

  • Character Animator at Wolf Packtics
    Orlando, US
    January 2021 - August 2021

    Tasked with animating the lead player character, a fox, using Maya

    Worked alongside Art Lead, Rigger and Technical Designers to advise technical character aspects for Unreal Engine