Character Artist with a focus on stylized characters, sculpting, and rigging. I have experience working remotely on a contract basis and working in both large and small teams.
Sculpted, retopologized, textured, and rigged character outfits for Unreal 5 multiplayer social deduction game
Modeled, textured, and created material systems for foliage and landscapes
Established character asset pipelines and processes
Created facial blendshape sets for cast of stylized characters and documented blendshape best practices and pipelines
Modeled characters, animals, and environment props using Zbrush, Maya, and Substance Painter
Developed Unreal 5 material graphs for characters
Lit, posed and rendered character marketing images
Modeled and textures low-poly stylized character models for pre-production
Constructed dynamic character rigs with IK/FK switching, stretchy limbs, and
facial blendshapes
Worked with art director to establish character style direction
Illustrated concept art for characters, props and weapons in Photoshop
Designed and illustrated marketing and promotional images
Modeled characters and props for Unreal 4 VR arcade experience
Tasked with animating the lead player character, a fox, using Maya
Worked alongside Art Lead, Rigger and Technical Designers to advise technical character aspects for Unreal Engine