My entry for the Flippednormals Fairytales Reimagined Challenge!
Final Submission Post: https://challenges.flippednormals.com/t/fairy-tales-challenge-final-submissions/1168/48?u=critstopher
Work-in-Progress Thread: https://challenges.flippednormals.com/t/the-king-of-irelands-son/1403?u=critstopher
This was a super fun learning experience and I’m really proud of how it came out.
I sculpted the character from scratch in ZBrush, retopologized in Maya, modeled the hard-surface objects in Maya, textured everything using Substance Painter and some materials I created in Substance Designer, combined the texture sets in Photoshop, rigged and posed in Maya, and rendered in Marmoset Toolbag 4 and Unreal Engine 4.
The triangle count for the entire scene, including the environment assets, came out to a total of 79,121 triangles and two 4096px texture sets.
Some of the inspirations for this project were the original illustrations from the book, Fortnite, and in particular, Overwatch. Overwatch already has a ton of medieval and fantasy elements enhanced with science-fiction, so I took inspiration from both its style and themes.