Oxen

Based on concept art by Janice Chu, https://www.artstation.com/artwork/9ePm9N
Sculpted in Zbrush before Retopology, UV Mapping, Rigging & Animation in Maya, material creation in Substance Designer, texturing in Substance Painter, and VFX and Rendering inside of Unreal Engine 4, and Marmoset for additional renders.
I wanted to find a balance between high-res textured detail for the fabric elements without losing the overall stylized look and feel, all while keeping to a game res polycount. Everything for the character is contained within one material.